How to use .resx files for localization in Unity

Hi

I just wrote a small tutorial on how to use .resx-files for localization in a Unity game. A friend of mine introduced me to the file format a while ago and I really liked how easy it was to add support to a new language. So I decided to write a system around it.

I’ve only tested it against the Unity WebPlayer, but I don’t see a reason why it shouldn’t work on other platforms.

You can find the tutorial here

If you have any questions or comments, just write them here or contact me on twitter and I’ll try to answer them.

We have made a plugin based on this technique called Smart Localization: Check it out!

isn’t .po format way more appropriated, popular, and easy to use for localization? it’s largely used in software-libre projects, volunteering initiatives, etc.