How to use rigid body and mesh collier with gravity?

Okay so here’s my problem76793-stick.png

I need to be able to use a mesh collider with the stick because this is what happens with ai use a box collider, and any other collider goes all wonky and wont work. And I need the rigid body work gravity. But if i make the mesh colider kinematic gravity stops working, so what should i do to be able to use a mesh collider with a rigid body AND have gravity implemented.

Adding a mesh collider for a simple stick will add far more CPU overhead than necessary. A better solution would be to add an empty child object to the stick and put a box collider on the new child. The box collider can then be resized and rotated as necessary.