How to use SBP [scriptable build pipeline] build Assetbundle for dedicated server

Hi,

It is written in the Unity documentation: Set buildPlayerOptions.subtarget to (int)StandaloneBuildSubtarget.Server . For example, refer to the following code snippet.

But this is not SBP.

Question:

When building an Assetbundle for a dedicated server platform, do you cut out redundant graphics resources? Like mesh\Texture\Audio.