How to use Scene Depth node in ShaderGraph ?

I’m trying to make a shader that can detect geometry intersection with other objects. I read a lot of solutions using shader code but I want to make it in ShaderGraph,

As far as I understand, you can achieve this effect by comparing each vertex with the depth buffer.
Any more details or explanations is very appreciated.
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Scene Depth node
Can it be done in ShaderGraph using the Scene Depth node?
Scene Depth node’s documentation
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Running on Unity 2019.2.0a7 with a LWRP project, the shader graph version is 5.2.3, and this is the setup that gives depth based on the distance between the objects:



A tutorial that I made to achieve the intersection effect from this: