I’m trying to make a shader that can detect geometry intersection with other objects. I read a lot of solutions using shader code but I want to make it in ShaderGraph,
As far as I understand, you can achieve this effect by comparing each vertex with the depth buffer. Any more details or explanations is very appreciated.
I am bringing this topic up because I am facing a few problems regarding this node. I do not know how to use it and most solutions found are with LWRP and anything HDRP related remains confusing.
According to documentation:
How can I activate the depth buffer in HDRP? I know that on LWRP you can simply check on the pipelineAsset but for HDRP I have not found the option. My camera is has Depth clear checked. I do not know what else to change.
Hi, a very noob question but what to do when the scene depth & scene color nodes are not found at all from the LWRP node library? (Using Unity 2018) Many thanks!