how to use SceneManager.sceneLoaded replacing OnLevelWasLoaded

Hello:
I found that the score points in my project is kept even if i restart the game or reload the current scene. the score points is kept in a static variable. here is the script:

public class ScoreManager : MonoBehaviour {

    public static int score;
    Text text;

    void Awake()
    {
        text = GetComponent<Text>();
        score = 0;
    }	
	
	void Update () {
        text.text = "Score: " + score;
	}

now I want to clear that score points every time i restart my game. I tried to search a way to solve this.

at first, i found this method:

void OnLevelWasLoaded(int level)
    {
        
        if (level==0)
        {
              ScoreManager.score = 0;
        }
      
    }

but it looks like the unity have abandoned this function after version 5.3 (i’m using unity 5.5). Then i found the SceneManager.sceneLoaded method, i added those lines to my script:

 void OnEnable()
    {
        SceneManager.sceneLoaded += Loadedscene;
    }

    void OnDisable()
    {
        SceneManager.sceneLoaded -= Loadedscene;
    }

    void Loadedscene(Scene scene,LoadSceneMode mode)
    {
       
        if (scene.name=="Start")
        {
            ScoreManager.score = 0;
        }
    }

but it didn’t work as i expected.

can anyone help me to solve this, please? thank you.

Here you go:

        Scene scene = SceneManager.GetActiveScene();

        if (scene.buildIndex == insertSceneBuildIndexHere) {
        //Do something
        }
or
        if (scene.name == insertSceneNameHere) {
        //Do something
        }