I’ve added the screen space reflection component on the camera,but it has no relection effect appears,
Is there something wrong or something additional needs to be done? (I’m using Unity5.4 Beta version)
The test scene is like this, the screen space reflection componet haven’t been added
I have a strange problem with SSR… it gives me this:
it glitches in and out, but overall, i dont even get a reflection effect…
I tried switching the camera from differed to forward and back… but no result…
also, when I turn the gloss of the material up, i see only the skybox reflection
it started happening when I updated to the latest image effect package.
If you guys (Unity Technologies) were given $180M from investors I pray that you guys start to answer questions with more effort than I’ve seen in nearly every thread I read. Just imagine answering questions with enough thought and depth that whenever someone else asks the same question that all you have to do is link them to your brilliant and thorough answer. Perhaps those that post on this forum don’t actually know enough to create a thorough answer, which is why it’s so nice that you now have $180M to spend a fraction on hiring experts. People come to these forums because the manual is insufficient, which means your manual needs to be more 3-dimensional, with as many links as possible to lengthier explanations. You need to spend more time updating and fleshing out your own manual, and creating ten thousands video tutorials, instead of relying on the graciousness of developers to assist you in answering questions. You’re like a restaurant owner who, instead of paying their servers more, rely on the customer to provide the needed tips.
Unity is big and complex. We ask for reproduction scenes because we need to know EXACTLY how the user has set up their scene project settings and custom scripts. Generally an issue can be one of hundreds of things, and we can’t know which thing unless we have enough information. Trying to debug an issue without a reproduction case is like navigating a maze with a blindfold. Maybe you’ll get lucky and find a way out, but it’s not likely.
As the old saying goes, teach a man to fish and you feed him for a day. What you may not realize is that helping each person solve their exact problem is only helpful for their emergency situation and helpful to your companies’ internal development purposes. However, it has not taught that person (nor us) where they started to head down the wrong logical road when they tried to do X, what pitfalls to avoid when working with X and then using that known problem to help explain the basics (or advanced) theories or implementations of X (tutorial/manual/etc). I come from 10 years of heavy After Effects use where, though I was an advanced animator, I never felt like I needed to add much to the wealth of training videos, documentation, and in-depth explanations provided by Adobe and their partners. Granted After Effects is dwarfed by the scope of what Unity has to offer, so perhaps Unity has just grown too big for its britches. Either the underlying Unity application needs a comprehensive overhaul or your manual, training, and forum content does, because ever since I began using Unity full time in February I’ve never felt like the application had a solid foundation. It’s like an airplane flying over the Atlantic whose components are constantly being replaced by the flight crew, and whose pilots are still writing the flight plan.