how to use scrolling texture in unity3d?

i make a animation with scrolling texture in 3DSMAX and export to FBX file.

but it’s do not work in unity3d,why?!

Because IFL isn’t supported.
You need to create this effect within unity with a few lines of code (if its just UV offseting) and if your “scrolling texture” was a UV frame based animation then through a few dozen to a few hundred lines of code

thx!

i want make a conveyor belt in my project, path deform can’t use in unity3d,so i want use scrolling texture,but…

Generally its simple: The only animation that goes from Max to Unity is bone skinning. Might be that there is also limited morph target animation now with U3 but generally thats it, animations are only supported for the meshes.

material effects and modifications don’t transport at all, so only static images and basic material settings (if at all) go over.
Anything that goes further than that needs to be recreated with shaders and code in unity