How to use SEQ files?

Hello, i have some .seq files that should contain some animations for a character.
I searched on the internet and forums how to use the file or how to access it but i didn’t find anything or i did not understand.
Is there some topic or website that is explaining for beginners how i can make use the SEQ file in unity? Is my first time posting a question in this forum.

Hello,

Welcome to the forum! It sounds like you’re working with .seq files, which are typically used to store sequence or animation data, but there isn’t a universal standard for .seq files, as their use can vary depending on the specific application or software that created them.

If you want to use .seq files in Unity, the first thing you’ll need to determine is the specific format of the .seq file you’re dealing with. Here are a few steps to help you get started:

  1. Identify the Format:
    .seq files could be proprietary to a specific tool or engine. Some formats might store skeletal animations, while others store keyframe data or even audio-visual sequences.
    If the .seq files were generated by a specific software, you should check the documentation or forums related to that tool for how to import or convert them into something Unity can work with.
  2. Check for Existing Importers:
    Unity Asset Store: Sometimes, there are tools or plugins available for Unity that can help you import and work with certain file formats. Search for .seq importers or animation converters.
    Custom Scripts: If no tool exists, you may need to write a custom script to load the .seq files and convert them into Unity’s native animation format, such as AnimatorController, AnimationClip, or Keyframe data.
  3. Convert to a Supported Format:
    If Unity doesn’t natively support .seq files, you might be able to convert them into another format. Here are some ideas:

FBX or BVH: Common animation formats that Unity supports. You might be able to find a conversion tool, or if you know the structure of the .seq file, you could write a custom parser that converts it into these formats.
JSON or XML: Some .seq files could store their animation data in a structured format like JSON or XML. If that’s the case, you could write a script to read and interpret that data in Unity.
4. Learn About Unity’s Animation System:
Unity’s animation system (Animator, Animation Clips, and Controllers) is well-documented. Understanding this system can help you figure out how to incorporate external animation data into your project.

Animation Documentation: Unity Animation System
Scripting Animations: Animation Scripting API
5. Community and Forums:
Since .seq files could be from a specific tool or community, joining relevant forums might help you connect with others who have used .seq files in Unity. Here are some places you could start:

Unity Forums: The official Unity forum is a great place to ask for help. You could post your question there with more details about the .seq file.
Stack Overflow: If you have programming or scripting-related questions, Stack Overflow can be very helpful.
Reddit: There are several subreddits related to game development (e.g., r/Unity3D) where you can ask for help with specific formats like .seq.

Best Regards
bella964