Hello,
I’m struggling with a wee problem at the moment. I want to make my pot transparent when its picked up. I’m struggling to learn shader graphs and can’t seem to maintain the steel sheen when I change the surface to transparent, I’m using opaque at the moment. Is there a way to change it through shader graph or through scripting so its opaque until a point? Or atleast maintain the shine until it becomes transparent? I think I’m botching the workflow through the shader graph as changing the shader graph settings don’t seem to do anything. All help welcomed!
Opaque version (URP/lit)
Transparent version (URP/lit - Alpha 1)
Shader graph - opaque&transparent look the same