the particle system is very simple. drag and drop sample character → createParticleSystem → check shape → to change shape type ‘skinned mesh renderer’ → just drag and drop body mesh to mesh parameter in particle system.
but the paticle didn’t created from mesh. and if you see purple color arrow in i uploaded picture,
it is different moving direction each other.
is it bug ? or am i doing wrong ?
i couln’t find tutorial about skin mesh renderer particle in unity document .
In 5.3.0 the particles are offset by the particle system. If you want them to track the mesh then move the system so they overlay. We have changed the system in the future so the particles will now always track the mesh as we found the current method unintuitive. This update is not available yet.
I’m having the same problem in 5.3.1, so I’m guessing the update is not available in 5.3.1 either. When you say move the system do you mean line it up in the editor with a common parent and then it should work (this does not work for me once the character starts moving) or do you mean track the position of the skinned mesh and update the particle system position using a script?
I am making a copy of a skinned mesh in code, not creating it in the editor, and assigning the shape of the particle system renderer to it also in code. I see no particles at all, no matter what I do.
I am using 5.3.2p4 and this offset during movement is still an issue for me. When the character is static, it emits correctly on top of the mesh, as soon as there is movement it starts to offset. The faster the character moves the further the offset. The particle system is in local space. I have tried world space with inheriting velocity. Nothing works, no parameters will change this behavior.