I am trying to use Microsoft Azure Kinect in my Unity project. I’m running Ubuntu 18.04.
I successfully installed the Azure Kinect SDK on my system. Afterwards, I copied over the installed .so files from my library (usr/lib/) to my Unity project (Assets/Plugins/x86_64/). They get recognized as plugins by the Unity inspector.
What I’m expecting is that I can now use them in my scripts with a using directive, e.g. “using libXYZ;”. In the same way that on Windows, I would be able to use them like “using Microsoft.Azure”.
Unfortunately, I’m getting a compile error when trying to use the copied .so files like that as they are not being recognized/ cannot be found.
This might be an error on my side, as I am not very experienced with Linux in general. But I don’t understand what I am doing wrong or what I am supposed to be doing instead. My question is, how to correctly import these libraries so I can use them?
Any help would be greatly appreciated!