I would like to make an Android app in Unity that has speech recognition. For instance, I would say “How are you?” to my Android phone and the app detects this specific sentence and then triggers an audiosource that says “I’m fine, thank you”.
I came across a Unity asset called “Android Native Dialogs and Functions Plugin”. Link: Android Native Dialogs and Functions Plugin | GUI Tools | Unity Asset Store
This asset contains a Speech Recognizer. I opened the example scene of this asset (Path: Assets/FantomPlugin/Demo/Scenes/SpeechRecognizerTest). The image (please see attachment) shows how this app looks like on my phone. If I tap the “Speech here” button, the microphone gets activated and picks up my speech. If I say “how are you”, the app detects my speech and translate it into a text, as seen in the text field.
The next step that I would like to achieve is that this specific written sentence (“how are you”) could somehow serve as a trigger to activate an audiosource as mentioned above. Does anyone know how this can be done?