Find out how Timer works… does it call that delegate in another thread?
If so, that will NEVER work with Unity. With Unity 100% of EVERYTHING you do must be on the main thread.
Use coroutines.
Coroutines in a nutshell:
Splitting up larger tasks in coroutines:
Coroutines are NOT always an appropriate solution: know when to use them!
Our very own Bunny83 has also provided a Coroutine Crash Course:
https://answers.unity.com/questions/1749615/coroutines-ienumerator-not-working-as-expected.html?childToView=1749714#answer-1749714
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