How can I use Texture2D.GetPixel() without having to enable Read/Write?
I am also open to alternatives to that function! I was trying to use Bitmap.GetPixel(), but it’s not available because System.Drawing.DLL is not included in Unity (for some reason).
I am working on a program that looks up for ALL textures and checks their pixel data. Enabling read/write everytime the script runs would seem like a waste of time.