How to use textures from GameTextures.com on Unity3D and Maya?

Each texture from gametextures.com came with a series of maps. But I don’t know exactly where I need to put this maps in Maya and Unity.

Diffuse map => this is easy, almost any unity shader have a diffuse field, and in Maya it is connected to the material’s color

Specular map => ?

Gloss map => ?

Normal Map => this is easy too, unity has normal fields in some shaders, and in Maya it is connected to the Bummped Mapping

Transparency Map =>

Height Map =>

Emissive Map =>

Thanks!!

Go through this

http://docs.unity3d.com/Documentation/Components/shader-NormalFamily.html
(using Next)

and this
http://docs.unity3d.com/Documentation/Manual/Materials.html

For Maya, I got a response from gametexrures.com guys: