how to use the android plugins(eclipse) in unity3d?

i am doing one voice recognition project.Unity doesn’t have this property.that’s why i wrote a code in android through eclipse.i want to import android plugins(i wrote a code in eclipse).How to import that plugin in unity3d? Android pluygin cannot use directly in C# code.i followed these steps also file:///Applications/Unity/Unity.app/Contents/Documentation/Documentation/Manual/Plugins.html#AndroidPlugins also.send me how to use android plugins please.

  thank you.

That link doesn't point anywhere. If you have compiled the plugin to a DLL-file, it's possible you can call its functions by declaring some functions with the extern keyword, but that's my best guess, I don't truly know. (Which is why this is a comment, not an answer)

hi Christian i am importing dll file but i got error that's why i am post this my friend. [DllImport ("MyGame")] public static extern void start(); //[DllImport ("MicInput")] //public static extern void updateDisplay(); [DllImport ("MyGame")] public static extern void stop(); [DllImport ("MyGame")] public static extern double getAmplitude(); [DllImport ("MyGame")] public static extern double getAmplitudeEMA(); this is my import of dll from eclipse.

1. Stop posting the same question multiple times 2. If you write that stuff in Java, you have to use the JNI Functions described on the same page http://unity3d.com/support/documentation/Manual/Plugins.html (scroll down to JNI stuff). DllImports are only for *.dlls (Windows/.NET/Mono libraries) and *.so (linux libraries)

sorry Tseng i need help that's why i am posting i am the new developer of unity3d.i can't post again.http://unity3d.com/support/documentation/Manual/Plugins.html i follow all the information in this page but i am not understand.And how to test the unity3d to eclips connected or not?Once again i am sorry for the post.If You know how to get the plugin post me.

1 Answer

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I am also looking for the same, Actually in my case i have Android Game that has been developed in Eclipse and now i want to port it to Unity3D. So in this regard, i would like to know the process of porting.