How to use the EventViewer?

[Unity 2018.4.18, Addressables 1.8.3]

Hi,

I am trying to use the EventViewer to identify a memory leak (I know it is there, memory usage is higher after every level) and I have noticed the following lines:

They accumulate over time and I have no idea what they mean.
Are they sprites that are not being unloaded? There is only one place where I use addressables to manually load a sprite and it is properly cleaned up.
Are they listeners of the Complete event that are not being cleaned up, thus keeping instances in memory forever?
Is there a way to get more information?

Let me flag this for the team, and I’ll update you with any insight or guidance they suggest.

A minor update from the team: they are looking into this. I’ll be sure to pass along any new info as it comes my way. :slight_smile:

thanks

Wanted to pass another update from the team - they are opening up a ticket to take a look at the Event Viewer.