[Unity 2018.4.18, Addressables 1.8.3]
Hi,
I am trying to use the EventViewer to identify a memory leak (I know it is there, memory usage is higher after every level) and I have noticed the following lines:
They accumulate over time and I have no idea what they mean.
Are they sprites that are not being unloaded? There is only one place where I use addressables to manually load a sprite and it is properly cleaned up.
Are they listeners of the Complete event that are not being cleaned up, thus keeping instances in memory forever?
Is there a way to get more information?