How to use the gyroscope from native VR without rendering stereo

I would like to have a camera that gets orientation from the gyroscope of native VR implementaion (Unity 5.6.0f3) but renders in non-stereo.

Any ideas?

Found this in the Manual the other day sounds like what you need. https://docs.unity3d.com/Manual/VRDevices-GoogleVR.html

UnityEngine.VR.VRSettings.enabled = false;
Camera.main.GetComponent<Transform>().localRotation = UnityEngine.VR.InputTracking.GetLocalRotation(VRNode.CenterEye);

Assumne the GetLocalRotation line would need to go into an update loop.