I updated to Unity 5.2 and it said that you no longer need to use SDK to use the unity ads. I turned on Unity ads in the services section in the editor, created an account and everything (I think) to get going with unity ads. As a test I created a script that makes the add pop up every ten seconds.
void Start()
{
Advertisement.Initialize ("<YOUR GAME ID HERE>");
}
void Update()
{
timer -= Time.deltaTime;
ShowAd ();
}
public void ShowAd()
{
if (Advertisement.IsReady () && timer <= 0)
{
Advertisement.Show ();
timer = 10.0f;
}
}
it appears to work as when I’m in play mode every ten seconds this comes up:
Is there anything else I need to really get unity ads to start working, how do I get rid of the “here would be your ad unit” picture, so that a picture for a real game was to show up, and If I was to build and release my game right now would I make money off of the ads or do I need something else?
thanks for the answers in advance.
