if (coll.gameObject.name == “TrailSlow”) {
Time.timeScale = 0.5F;
}
else{
Time.timeScale = 1F;
}
I have written this script that makes the game work at half the speed whenever a ball collides with another object. I have noticed that once it is at half speed the movements are not smooth.
I understand that I have to implement Time.fixedDeltaTime to make things smoother, could someone show me how to implement them to the code above?
I have tried myself. The game goes smooth at slow motion but after a few more hits (back and forth between timescale 1 and 0.5F) the game starts jittering at like 3 fps. I know I am doing it wrong somewhere!