How to use WaitForSeconds with GUITexture?

In C#

You’ll need to be more specific. What do you want to do with it? Do you want to use a specific variable from guitexture to use in waitforseconds? Do you want yo have a function that changes the texture every few seconds? Either give us some specifics that you need help with or go read the scripting reference documentation.

If you just don’t know how to use yield commands in c# then go look up IEnumerations

This!

ummm… okay well there isn’t any real variable in GUITexture that can be used in a Yield command for any real purpose. I mean you could use a GUITextures width or height to enter in as a variable for a wait for Seconds. Just use

var guiTex   : GUITexture;

function SomeFunction ()
{

     yield WaitForSeconds(guiTex.width);
}

But I can’t see that helping anything in any conceivable way.