Hi,
I’m trying to understand the break node. As far as I can tell; the break is activated at the end of an event. See below samples. Working with loops this doesn’t allow me to read all iterations of a variable, unless I add log nodes on every variable I’d like to read. Working with log nodes is a little tedious though. Is there anyway to break midway a graph/function?
I’m using Unity 2021.3.0.
Thank you kindly for any help!
Examples:
Below sample prints both “0” and “1”, then it breaks. I want it to print “1”, break, print “2”, break, etc.
This sample prints “0”, “1”, “2”, “end”, then it breaks. I want it to print “1”, break, print “2”, break, etc.