How to utilize 5th property of PhotonNetwork.Instantiate

Im having difficulty accessing information about objects spawned on the PhotonNetwork. I see that the PhotonNetwork.Instantiate has a 5th property called “object data”. According to the documentation “data Optional instantiation data. This will be saved to it’s PhotonView.instantiationData.” which basically sounds like exactly what I need/

BUT, the issue is I don’t quite understand how to implement, access, or store the values in this field. I don’t recognize the phrasing of this parameter, how do I use this correctly? Thanks!

It’s a mystery to me why the guys continuously post questions about Photon over here when ExitGames provides a forum for their own product. You’ll probably have better options if you use their forum for this kind of questions: http://forum.exitgames.com

https://forum.unity3d.com/threads/photon-unity-networking.101734/page-30#post-3037454