How to validate addressables?

My game uses a number of Addressable bundles that we package up and distribute through our own patcher outside of the actual game client. Some clients however, occasionally end up with corrupted bundles which cause CRC mismatches when they attempt to load them. Is there any way to validate addressable bundles on client startup so I can notify them if any have been corrupted? I can’t seem to find a clear way to get at this information before the engine attempts to load the bundle.

Did you ever find a solution for this?
I’m stuck in a similar situation

Unfortunately not. I didn’t do too much more digging, but I have yet to find anything.

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