How to view all recorder data using Profiler.AddFramesFromFile?

Hello,
You can dump profiler data to a log file in a standalone build using these:

Profiler.logFile = "mylog.log";
Profiler.enableBinaryLog = true;
Profiler.enabled = true;

And later review it in editor, using Profiler.AddFramesFromFile.

I am really bewildered, why you can navigate only over the last(around 300) frames of the data, but not the previous ones.
Is there a hotkey or a setting i am missing?

Thanks

here may have a way to solve the problem
http://forum.china.unity3d.com/thread-21273-1-1.html

You call Profiler.AddFramesFromFile from an editor script. Without the game running at all