Unity 2020.2, OpenXR Rig, Mirror
Hello. I am developing a multiplayer VR experience where a single player running a Windows build with a VR headset (OpenXR Rig) explores an environment and I want other ‘players’ to be able to join the session from their web browsers and see through the eyes of the VR player.
I see potentially two approaches and I would really value any experience or opinion on which way to pursue please?
- Enable the Web Viewer to actually see through the camera spawned in and belonging to the VR Presenter.
- Enable the Web Viewer’s camera to be synchronised with the VR Presenter’s camera in their OpenXR Rig.
It’s all new to me and I currently wonder if somehow I can use Mirror’s NetworkTransform to keep the cameras synchronised.