How to visualise special 2D Raycasts like Boxcast

Hi. I’m trying to find some way to visualise Raycast2D.boxcast. All I can find in the documentation is Debug.Drawline and Debug.drawray which only seems to show raycasts.

At the moment I have boxcast coming out of an object. It works pretty much like a box trigger collider (why I can’t just use a trigger is too complicated to go into). I’ve done something similar with a 3D version of this game with spherecasts using trial and error, but that isn’t working here; the boxcasts seem to be working in no logical way I can figure out, but if I could somehow visualise them, I’d probably figure it out in seconds.

Is there a way to do this? Or even if someone has used boxcasts before and could point me in the direction of some diagrams. The documentation is pretty vague.

If you know the Vector3s of the box corners, you could just use LineRenderer or the Drawing.cs script from the wiki to paint the cube edges.