the only thing that came to my mind is to create a sphere object and give it same size and location of Physics.OverlapSphere the problem is unity sphere is getting a vector3 as size and not a radius so I cant get to to be on same size;
The scale will be Radius * 2.
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this free asset has a lot of extra debug.draw methods, such as one that can draw spheres.
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thanks I think that’s it working great
why unity dont provide built in function for that otherwise when I use Physics.OverlapSphere with some radius it’s just guessing
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private void OnDrawGizmos()
{
Gizmos.DrawWireSphere(position, radius);
}
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