I am using an asset that sends all PlayerPrefs data to iCloud once they are updated. The problem is, that when the user for example collects a coin, the game instantly sends the data to iCloud and it creates a 0.5s delay each time it happens, but only once per level (first time).
Is it possible to “store” the playerprefs and then set them when a bool turns true?
Or do you have another solution for me? Thanks a lot in advance.