Fighting game control input combos might be one good reference for this stuff.
The coroutines you have above are a little bit entangled… I don’t think you want them that way.
Coroutines in a nutshell:
Splitting up larger tasks in coroutines:
Coroutines are NOT always an appropriate solution: know when to use them!
“Why not simply stop having so many coroutines ffs.” - orionsyndrome on Unity3D forums
Our very own Bunny83 has also provided a Coroutine Crash Course:
https://answers.unity.com/questions/1749615/coroutines-ienumerator-not-working-as-expected.html?childToView=1749714#answer-1749714
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