Heyhey, I’m wondering how I would accomplish a toony wind effect, similar to the one Zelda Wind Waker uses: http://www.youtube.com/watch?v=LG9rN1zMNd0
Not that I only like these wind stripes when I see Wind Waker, it has a overall gorgeous artstyle <3
This toony water would be great to have too!
Yea, obviously a trial renderer would create such stripes. But it would need a nifty code steering the trial to look really “windy”. How about other possibilities? Animated particles?
why not animating an empty game object and apply trail renderer to it?
and i dont think you need a code for it, just animating.
Agreed, this would be simple to do, look how you want it, and work just fine. No fancy coding required.