How to wipe off the "White" edge when the model is being rotated.

Hello, now I am dealing with a project about cars.

Now I has imported an FBX into my project and made the car being rotated. But I found something I don’t like. That is the white edge.

Please look at the photos. When you look at the car model, you can find many white edges. Especially, when the car is being rotated, those white edges will be more obvious that they will be twinkling.

In fact, I have set Anti-Aliasing to 4X in Qulity Setting and the effect is better than before. But still, these are some white edges.

How can I optimize the effect?

Thanks


How is the car textured? Does it use bitmaps? If your quality settings are already at fantastic check to see the compression settings on the bitmap being used and set it to true color

I had this problem before. The way I got rid of it was to actually set the quality setting lower to ‘‘good’’. Although it doesn’t really solve the problem, so there must be something the fantastic setting is doing that is causing the sparkly edges to appear.

Thanks for your reply. It is ture color now. But it doesn’t work. I don’t think that has something to do with this problem, because there is no texture pasting on most parts of this car model.

Also, I set to “good” now. But I am thinking how to solving this problem.

I think the problem is on the mesh. You need good topology for game models, since the floating point precission is (much) lower than in CGI.
Check that your lines correspond to edges of different meshes that are not welded.

Also is your material double sided? I have had this happen on character models where I would see this white border on my model when I was move the camera… making the material single sided helped…

It is single sided all the way.