How to work with 2 cameras at the same time...

Hello, Community!

I’ve a doubt about Cameras in Unity3D,

I wanna set the visualization of a secondary camera on a Plane, for example… is that possible?

Thanks!

Not sure what you mean exactly by “set the visualization of a secondary camera on a plane,” but I assume you mean one of these two things, both of which have questions with answers here already.

Possibility 1: You want to render a scene in two passes, using a perspective and orthographic camera with the output combined. Lot of detail about doing this in this question and it’s answers and comments.

Or, more likely, possibility 2: You want to have a camera render to an object in the scene, like a security camera with an in-game monitor showing what the camera sees. There are quite a few existing Qs and As on that as well, like this one which is a bit sparse on detail but gives you the key terms to look up in the script reference to get started. Note, though, unless I’m mistaken, rendering to a texture that way is only supported in the pro version of Unity.