How to work with cloth physics

I wanna know if there is a way to make cloth meshes act like, well, clothes. Sorta like when I use cloth or soft bodies physics on Blender, but in Unity. Is there a way or do I have to add bones in the armature to animate it?

In Unity there are Skinned Cloths and Interactive Cloths.

Hey, I been having the same question(or very similair) up since yesterday. ^^ I don’t know about interactive cloth, but for me skinned cloth seems somewhat buggy.

http://forum.unity3d.com/threads/118016-Skinned-cloth

And I have yet to find anything that seems to be suitable for cloth on characters so far myself, if that’s what you wanted to use it for. I hope you’ll be successful though, and if I figure it out myself I’ll drop you a line here :slight_smile: