Hi guys, I am creating this question because I don’t managed to find a reply about it.
- We have a custom update system in our Android App, where we can to create a new version only to replace a new picture or sound, for instance. So my questions are:
Question 1 - Every time we build a new APK, we need also install the new OBB, or can we keep the old OBB running with the new APK?
In my tests, I can only to use the APK + OBB pair created in the same build, the only difference I found in different APK + OBB Build is the hash code (line 6) in the file bellow. But if I change this hash code, the APK will be broken and can’t be used to install in the device:
my-game.apk/assets/bin/Data/settings.xml:
<?xml version="1.0" encoding="UTF-8"?>
<settings>
<integer name="splash_mode">0</integer>
<bool name="hide_status_bar">True</bool>
<bool name="useObb">True</bool>
<bool name="5692d9e84beb3702c8db627c706073c0">True</bool>
</settings>
**Question 2** - How to create the patch.obb? I can't find a post or tutorial about creating the patch.obb with Unity.