How To Wrap A Blender Animation???

Hi! First off, I am very new to unity, so please forgive me if this is a stupid question. I imported a mesh from blender, and along with that mesh I have an animation called Walk. I set up my animator controller so that it will play my animation when the mesh is walking.

What I want to do is loop my animation, however I cannot figure out how to do this. I found a checkbox to loop my animation, but the entire panel is disabled! I also tried to wrap it, but there is no wrap option.

How would I wrap / loop an animation I imported from blender?

Thanks!!!

Click on the Prefab with the animation in the project window →

Click on Animation →

click on the desired animation from the list of animations stored in the object →

Then make sure that the loop modes are set to loop