public class SilverFernScript : MonoBehaviour
{
private void Start()
{
}
void Update()
{
// Moves the silver fern forward along its z axis 1 unit/second.
transform.Translate(Vector3.forward * Time.deltaTime);
// Moves the silver fern upward in world space 1 unit/second.
transform.Translate(Vector3.up * Time.deltaTime, Space.World);
}
private void OnCollisionEnter(Collision collision)
{
if (collision.collider.CompareTag("User"))
{
{
}
//private void OnCollisionEnter(Collisison collision)
//{
//if (collision.collider.CompareTag == "User")
void Cyan()
{
Renderer rend = GetComponent<Renderer>();
//changes the colour to cyan
rend.material.shader = Shader.Find("_Color");
rend.material.SetColor("_Color", Color.cyan);
rend.material.shader = Shader.Find("Specular");
rend.material.SetColor("_SpecColor", Color.cyan);
}
void yellow()
{
Renderer rend = GetComponent<Renderer>();
//changes the color to yellow
rend.material.shader = Shader.Find("_Color");
rend.material.SetColor("_Color", Color.yellow);
rend.material.shader = Shader.Find("Specular");
rend.material.SetColor("_SpecColor", Color.yellow);
}
void red()
{
Renderer rend = GetComponent<Renderer>();
//changes the color to red
rend.material.shader = Shader.Find("Color");
rend.material.SetColor("_Color", Color.red);
rend.material.shader = Shader.Find("Specular");
rend.material.SetColor("_SpecColor", Color.red);
}
How can I make a void function to make my color script work? Also, my current script seems to have a lot of errors.