How to write a "show asset" button in a custom inspector

I’m working on a reader/writer for a scriptable object.
Everything is working fine :wink:

However I used Vuforia and noticed a cool “feature” in their custom Inspector of VuforiaBehaviour: A button saying “Open Vuforia configuration”

If you click on it Unity automatically highlights the achording VuforiaConfiguration asset in the Project File Browser (Assets) and shows it in the Inspector:

How can I implement such a functionality in my own CustomEditor?

You can use Selection class in the UnityEditor namespace: Unity - Scripting API: Selection

Find the actual asset you want to highlight with AssetDatabase.LoadAssetAtPath: Unity - Scripting API: AssetDatabase.LoadAssetAtPath and then select it with Selection.activeObject