Hi am not too much experience in writing shader. I have a model and want to create effect like following image. How can i achieve effect like this please give suggestion.
Thanks
Hi am not too much experience in writing shader. I have a model and want to create effect like following image. How can i achieve effect like this please give suggestion.
Thanks
Fresnel effect, rim light, edge glow.
They’re all names used to describe the same thing, a dot product of the view direction and surface normal, with some kind of modifier for the fall off curve usually. The unity surface shader examples page has a rim lighting example.
However since you don’t seem to want any lighting apart from the rim light y might just want to search for other unity shader examples.
Thanks bgolus,
I have got this effect by Fresnel Effect.