How to write motion vectors in ShaderGraph (URP)

In HDRP there is an option in ShaderGraph that let’s you write motion vectors that will effect motion blur. I can’t find a similar feature in URP. Am I missing something?

Custom motion for URP (and per object motion blur) was added in 2023.2, but wasn’t in 2023.1 though TAA may need this in some cases.

1 Like