Hi
How do you make a camera do a backlip like the game descent can go upside down.
I have this code
void SmoothLookAt () {
Vector3 relmousePosition = mouse.position - transform.position; //mouse is something cameras looking at.
Quaternion lookAtRotation = Quaternion.LookRotation(relmousePosition, Vector3.up);
transform.rotation = Quaternion.Lerp(transform.rotation, lookAtRotation, smooth * Time.deltaTime);
}
The camera shudders when I goto extreme up.
Thanks