ok what i want to know is how to minimize the size of builds as small as possible, (just for handheld devices).
i have never used unity before so i dont know how it builds games for example,
does it build everything in the project or just what is used in each scene.
does it compress or change file types, i did try having a psd image in the game built it and then removed it and replaced it with a png so the size went from 2mb to 200kb, this was on an object as well in the scene.
but in both builds it was the same size not even a kb difference. so my guess is that it doesnt copy the image files but instead uses its own format of this picture.
im guessing how many pixels used in the image still counts towards the size as well.
if you know what i mean…
anything anyone can tell me to help reduce file save would be appreciated as every little helps…