How Unity compares with other popular Game Engines

I’ve seen a bit of commenting lately about how Unity isn’t this or that of Unreal Engine or CryEngine, etc. I’m curious, are these people just whining for no reason or is Unity 5 really behind the other popular engines? Has anyone ever done a bulleted comparison of the features of each engine? Unity has always been very easy to use, with what I believe is a good user experience… Unity 4 added the very nice Mecanim, new Shuriken particle system, and real time shadows on mobile… and Unity 5 is adding PBR shader, real-time GI and some other fun things… I’m curious if Unity still has a lot of catching up to do, or if Unity has any of its own advantages the others don’t.

Note: Definitely not considering switching engines, just curious of how different the engines stack up against each other.

Unity 4 is a bit behind the others, otherwise there wouldn’t be any new features for U5 :wink:
In U5, there might be a lack of details (engine x has a better pathfinding option for… whatever), but overall it should get more to par. Temporal Antialiasing is a nice buzzword at the moment, which isn’t in the public feature list for now, for example.

Well I would expect someone to go back and read all those other threads that wasn’t following from the start or paid to do so but to give you what I took out of those opinions and I read much of them too, but not all:

A bullet list only makes sense if you’re to the point in game design and develop where you can eye a scene in a game and says it needs ‘this’ technically for better realism. I haven’t see anyone attempt that because then you need to talk about calibrating ambient lighting and computer monitors.

So you can see why those inexperienced would just want to know out of the box that the game engine was including the needed elements for the game genre. In that respect, the other threads’ consensus seems that for a ‘realistic look’ it’s (1) UE4 , (2) CryTek (hardly mentioned though), (3) UT4, and the attitude is that UT5 will go a long way with catching Unity up with UE4.

That’s the other thing: most game developers want a realistic look to their games and so I summarized with that in mind.

Pricing isn’t important to your question.

This engine comparison thread has been done enough times within the last couple of months, we don’t need another.