Just newbie question here. The Design mode to create a world in Unity3D is fantastic.
I just wonder is it too go to be true. When making a game is there a more ‘basic way with code’ to create the same thing which game devlopers prefer to do for some reason?
in Away3D the same basic game world with design mode would take me days to create.
Well if you are writing a Sim City clone - you’ll be building things with code - but no reason to if you are just laying out levels.
Actually my project uses a mixture of both - but even then, prefabs are a great way of using the editor to lay out sections and just pop them in at run time… The fact scene view is also available at runtime is an amazing debugging tool - just watching your colliders move shows you instantly why things are happening.