How users can update only updated content while game update from Google Play?

Hello everyone,
I am using Apk+Obb file for my Android game. Recently, I updated my game on Google Play and I am noticing it’s downloading whole game again on Update. While, not much changed in my game, just few textures and scripts are added. How users can update only updated content while updating from Google Play?
I played hundreds of Android games and no game download whole game while update. How they done this? Please help me on this.
Thanks.

You can break your game apart using either AssetBundles or Addressibles. That way the bulk of the content that doesn’t change is downloaded once after install, and only the actual “engine” of your game is downloaded.

But you do need somewhere to serve that content from, because google won’t serve them for you.

If you break it down well enough that your core binary is under 100mb, then you don’t have to even need the OBB file silliness and you can do it all with AssetBundles/Addressibles.

Plenty of tutorials out there on AssetBundles, not sure about Addressibles, haven’t used those yet, but same idea, just more modern.

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Thank you for pointing me out in the right direction. But I think you are talking about downloading data from in-game? So, users only download necessary files from Google Play and will download rest of files from in-game? And users don’t even need to update game from Google Play for new contents?