How we can Rotate an character Controller

I have been making an first person game which is set in space and I want my character to rotate according to the platform it is standing on but I found that I am not able to do so,so any ideas?

otherwise can anyone suggest anything else for my situation?please…:slight_smile:
It is really important for me and please don’t tell me to get any paid asset 'cause I can’t, not for 6 months at-least. :frowning:

We would need to know more about the way your character controller is set up.

Generally speaking, you’ll need to be able to track whether your character is standing on a given object (probably with OnCollisionEnter/Exit/Stay), and keep an eye on that object’s rotation; if the rotation changes, then change the character’s rotation to match.

I am using unity’s default CharaterController Component.:smile: