How Well Do C# Games Translate Into Unity?

Hi again! So now that I’m able to create games like Pong and space shooters like Galaga using C#, I’m just wondering how easy it is to use my C# source code in Unity.

What is the process of using your C# code into something that Unity can use? Do I have to “copy and paste” my code into Unity or something? I also love Intellisense from Visual Studio 2010, in case I have to put all of my C# code in Unity or re-arrange it, is there a way for Visual Studio to work with Unity? Can someone who has done a similar project please explain or give a short example?

Thanks in advance! :slight_smile:

Get familiar with unity a bit and you will figure it out yourself.

There isn’t really such a thing as “C# games”. C# is a language, that you can use to program games using various engines and frameworks that support C#. C# is C#, and is the same in any engine. The difference is in how you interact with the API of whatever you’re using to make games. Depending on the API and what you’re doing and how you’re doing it, it could potentially range from minor rewrites to starting over from scratch.

–Eric