How well does Unity handle materials on models from Blender

Hey guys,

I was thinking about this question a bit.

So I have to make realtime cutscenes as I am running Unity3D Indie. Will I be able to have an object, say I created a nice cloud with a bucket full of spheres, or something. Did some nice materials to it and exported it to Unity.

Can I assume the same result in Unity? How does it handle materials on models from Blender? Is there something that wont get along with the models?

Also, I am almost always exporting to the flexable .FBX format.

Thanks,

No. Shaders don’t transfer. You’ll have to set the right shaders in Unity.

Why? Just use the .blends directly.

You don’t get the blender materials at all. Unity will create materials (by default) based on the texture that’s assigned in the UV layout panel. You need to make sure you unwrap the model as autogenerated UVs (using flat/spherical/etc in material editor) won’t transfer over.

Oh thanks, I think I got the hang of it now! Thank you all! :slight_smile: