How will you design controller vibration signals with different game events during VR games?

Hi all, I am a student researcher in HCI (Human Computer Interaction) field.
During my recent research on VR commercial games, I noticed that developers incorporated two distinct modes for controller vibrations in the game. For instance, when attacked by zombies, both controllers vibrate simultaneously, while when firing a gun, only one controller vibrates. I am curious to learn about the specific design principles that guided these decisions and also hear about your experiences in game development.
I would greatly appreciate it if you could share any insights into the design considerations that led to these different vibration modes. Additionally, I am interested in hearing about your experiences and expertise in the field of game development.

interesting observation you made about the two distinct modes for controller vibrations in VR commercial games. The design principles behind these decisions likely revolve around enhancing immersion and gameplay experience. When both controllers vibrate simultaneously during intense moments like being attacked by zombies, it creates a sense of urgency and heightened tension. On the other hand, when only one controller vibrates while firing a gun, it provides a more realistic and nuanced feel, simulating the sensation of firing a single-handed weapon. These design choices aim to engage players more effectively and make the VR experience more compelling. As for my expertise, I have experience in game development, particularly in the realm of HCI, where we focus on creating intuitive and user-friendly interactions between players and games. I hope this sheds some light on the design considerations in VR game development! By the way I use this source https://edusson.com/apa-paper-writing-service to do research papers for sale in water format, it helps me multilaterally, because with the help of these guys I managed to do several projects, if you have any more questions you can ask me in private.